Table of Contents
Floruina
Long before mankind's dominion over the planet, the world was a lush tropical paradise. Vegetation was the dominant life form on the planet, and its reach extended to every corner. Even under the harshest, most extreme conditions, plant life found purchase. Over the eons, some of the vegetation evolved to gain sentient life. Rising high into the sky, far beyond any tree’s height, towered Floruina. From her, life would spring up instantaneously. When the ancient planet's fate was jeopardized by a Necroscourge invasion, Floruina drew on the power of a passing solar flare and all Vegetyrant life on the planet to make one final stand. She fired a beam of solar energy so powerful, it scoured the Necroscourge from the planet in one massive flash. The attack left Floruina and her Vegetyrants severely depleted; hibernation was their only option to survive. And so they slept and regained their power. Now with the threat of a new Necroscourge invasion upon the planet once more, it is time for Floruina and her army of Vegetyrants to rise again and defend their home world.
Protectors - This model may be played in any list with the Protectors agenda
Faction - Vegetyrants
Model Type - Monster
Special Rules
Alpha
Subsidize - When you spawn a Faction unit, you may reduce the cost by 1, to a minimum of 1.
Hivemind - This model gains +1 Boost Die on attacks for each other allied Faction unit within two spaces of this model.
HP | SPD | DEF | High Mobility |
---|---|---|---|
11 ⇒ 6 | 6 | 8 | No |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 4 ![]() ![]() | ||
Blast | 3 | 5 ![]() ![]() | Multi-Fire - After this model resolves a blast attack, it can immediately make a blast attack with the dice in play against another enemy model. This model can make two additional attacks in this way. This model cannot make a blast attack against the same model more than once in the same activation. Proliferate - If this attack hits, choose one Faction model from your unit reserves and place it in play on or adjacent to the target after the attack is resolved. The placed Faction model cannot participate in an attack this activation. |
Power | 4 ![]() ![]() |
Hyper
Puncture - While this model is in play, allied Faction units' attacks gain Penetrator.
Hivemind - This model gains +1 Boost Die on attacks for each other allied Faction unit within two spaces of this model.
Solar Powered - Once per turn, when this model hits a monster with a brawl or blast attack, it may spend 1 Power Die. If it does, the attack does Super Damage.
HP | SPD | DEF | High Mobility |
---|---|---|---|
5 ⇒ 0 | 6 | 8 | No |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 6 ![]() ![]() | ||
Blast | 4 | 6 ![]() ![]() | Multi-Fire - After this model resolves a blast attack, it can immediately make a blast attack with the dice in play against another enemy model. This model can make two additional attacks in this way. This model cannot make a blast attack against the same model more than once in the same activation. Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1. Proliferate - If this attack hits, choose one Faction model from your unit reserves and place it in play on or adjacent to the target after the attack is resolved. The placed Faction model cannot participate in an attack this activation. |
Power | 7 ![]() ![]() |
Strategy
Floruina (Flo) is a somewhat divisive monster. She is commonly considered the most powerful unit general in the game. She brings a flood of Vegetyrant units onto the map and can limit damage vectors to an extreme extent by destroying 2+ buildings per turn with her Multi-fire blast which she maintains in both alpha and hyper forms. This can be incredibly difficult to stop for lists that cannot effectively clear out the amassed units or put the hurt on Flo early in the game. However, Flo has not made waves in the MonPoc tournament scene which may largely be due to players having a lot of the tools necessary to deal with her by default, like units that can make multiple attacks or monsters with screen clearing abilities. In the competitive MonPoc community, she's considered pretty solid as a powerful unit general that is tamed somewhat due to her pedestrian status, low DEF units, and poor 1v1 against monsters with screen clears. As such, while not overpowered in the strictest sense, she does provide a pretty binary play experience: your opponent either has the tools to deal with her or they don't. None of this is to say that Flo isn't a fun or rewarding monster to play, but she does one thing, and she does it better than any other monster in the game. She just doesn't have much of a backup plan.
As stated, Flo's value is in her status as a unit general which is evident from the very first rule on her card, Subsidize. She incentivizes you to bring high-cost Vegetyrant units that you can spawn for a discount, so her lists often have more elite units than typically seen with other monsters. She also gets an accuracy buff herself from nearby units which is a pretty unique mechanic for a unit general. This is amplified further when you see her blast attack: a RNG 3 Multi-fire blast with Proliferate. Her blast is one of the strongest in the game as she can spit out three free Vegetyrant units in a single monster activation, all while spending only the dice used from the first attack. This makes her excellent at disrupting enemy powerbases or destroying buildings to gain power dice and limit the damage that can be done to her. It is only limited by the fact that it is RNG 3, and she cannot step between the blasts thanks to the “immediately” keyword on Multi-fire. Her biggest limitations in this form are her pedestrian status and her power attack accuracy which is the most inaccurate in the game with a mere 4 action dice cap and 3 boost dice.
In her hyper form, Flo loses Subsidize which can be a major hit for your unit activations if you were relying heavily on 2-cost units to control the game. However, she more than makes up for this by handing out a new unit buff, Puncture, to make all of your Vegetyrant units extremely accurate. She also picks up +1 RNG and Penetrator on her blast attack along with another boost die. Lastly, and maybe most relevantly, she gains Solar Powered which gives her super damage on her blast (and brawl) attack. In this form, she often tries to screen herself with Vegetyrant units while pinging an enemy monster for 2 damage each turn. This is an extremely effective tactic against monsters that have no way of clearing the screening units out, but it typically isn't enough to contend with monsters that can deal with her overgrowth of unit and still smack her with a power attack.
List Building
Every Vegetyrant unit in the game is worth taking with Flo. Flowering Sprayer, Imperial Bloom, and Humusoid units are probably the most relevant because they can all create more Vegetyrant units to further Flo's cause. The Whomping Nettle provides incredible value thanks to having Reach and Fling to hit multiple, often far apart, units per turn. The Spore Pod and Stomatavor provide out-of-activation movement with Action: Hop and Hitchhiker respectively, and they also make great point holders compared to all but the Imperial Blooms. Flo lists typically have more than half of the total units consisting of Vegetyrants, but the mix of elite to grunts is largely personal taste. Experiment with it a bit and see what feels right, paying particular attention to how your unit game changes once Flo is in hyper or off the table.