Table of Contents
Zeerox
Over 100 meters long, and weighing in at a whopping 50,000 metric tons, this Gene Hunter is a terrifying sight to behold. From maw to tail and made of unknown parts, Zeerox is covered in eye stalks that constantly evaluate the battlefield, waiting for a glimpse of the inner workings of another kaiju. This monster can play Copycat with other monsters, mimicking their looks and abilities, as well imprinting other monsters permanently into its own DNA. Further, Zeerox can Polymorph into monsters that it has memorized in a bright flash of cosmic energy. No one knows what motivates Zeerox, but one thing is for certain: it does not discriminate good from evil. It only knows its ceaseless drive to find more kaiju to imprint into its genetic memory banks.
Collaborators - This model may be played in any list.
Faction - None
Model Type - Monster
Special Rules
Alpha
Action: Polymorph - During your Monster Activation, this model can spend an Action Die to perform a Polymorph action. Roll 1 Action Die. On a miss, choose a monster in the designated Miss Zone. On a hit, choose a monster in the designated Hit Zone. Until the beginning of your next monster turn or until after the next attack that hits this monster is resolved, this monster replaces its Faction, special rules, and all stats other than health and this action with those of a monster from the designated zone. If the die roll results in a super strike, you may choose a monster in either zone. If this monster is in hyper form, use the chosen monster's hyper form as a replacement. Ignore other special rules when resolving this action. This monster may use actions other than Polymorph during this turn.
Gene Hunter - When you add this monster to your force, choose two monsters from your agenda and add them to your force as well. Place one monster in a separate zone designated as your strike zone and place the other in a zone designated as your miss zone.
Transcendent - This monster is immune to damage during your turn.
HP | SPD | DEF | High Mobility |
---|---|---|---|
10 ⇒ 5 | 5 | 9 | No |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 4 ![]() ![]() | Copycat - When this monster makes an attack, choose an enemy monster within 4 spaces. You may use the chosen monster's dice and abilities in the corresponding attack type as one of the monster's attacks. | |
Blast | 4 | 4 ![]() ![]() | Copycat - When this monster makes an attack, choose an enemy monster within 4 spaces. You may use the chosen monster's dice and abilities in the corresponding attack type as one of the monster's attacks. |
Power | 4 ![]() ![]() |
Hyper
Action: Polymorph - During your Monster Activation, this model can spend an Action Die to perform a Polymorph action. Roll 1 Action Die. On a miss, choose a monster in the designated Miss Zone. On a hit, choose a monster in the designated Hit Zone. Until the beginning of your next monster turn or until after the next attack that hits this monster is resolved, this monster replaces its Faction, special rules, and all stats other than health and this action with those of a monster from the designated zone. If the die roll results in a super strike, you may choose a monster in either zone. If this monster is in hyper form, use the chosen monster's hyper form as a replacement. Ignore other special rules when resolving this action. This monster may use actions other than Polymorph during this turn.
Gene Hunter - When you add this monster to your force, choose two monsters from your agenda and add them to your force as well. Place one monster in a separate zone designated as your strike zone and place the other in a zone designated as your miss zone.
HP | SPD | DEF | High Mobility |
---|---|---|---|
4 ⇒ 0 | 5 | 9 | No |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 6 ![]() ![]() | Copycat - When this monster makes an attack, choose an enemy monster within 4 spaces. You may use the chosen monster's dice and abilities in the corresponding attack type as one of the monster's attacks. | |
Blast | 4 | 6 ![]() ![]() | Copycat - When this monster makes an attack, choose an enemy monster within 4 spaces. You may use the chosen monster's dice and abilities in the corresponding attack type as one of the monster's attacks. |
Power | 6 ![]() ![]() | Copycat - When this monster makes an attack, choose an enemy monster within 4 spaces. You may use the chosen monster's dice and abilities in the corresponding attack type as one of the monster's attacks. |
Strategy
There's not much to talk about with Zeerox's base form specifically. Keep an eye out for when it might not be worth it to spend the action die to polymorph though. You should also think about the timing of your polymorph action. Copycat is a powerful rule in many matches, so you may want to transform after you have attacked if you have some survivability tools on you other monsters or not at all.
List Building
Zeerox can go with literally any partner because he can transform into whatever other monsters you want him to be. The sky is really the limit with how wacky you can make a list with Zeerox in it.
His Gene Hunter monsters can offer you survivability tools to really extend out your 10 health like Fireproof, Armored, or Hard-to-Kill. Alternatively, you could opt to have monsters with a lot of options available in order to make his transformations diversified. Of course, you can also just pick 2 other monsters you like and see how it goes.