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vice_pincher:start

Vice Pincher

Vice Pinchers and Steelback Roaches make up the Vanguard of the Savage Swarm, digging into the right positions and striking the enemy where it hurts the most. The Vice Pinchers are skirmish fighters, killing prey and then quickly moving into position for the next. The Steelback Roaches are the gruesome brood mothers of the Savage Swarm, infesting every corner of the map with insects.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Savage Swarm

Model Type - Unit

Special Rules

Grunt

Barbed - If an enemy monster collides with this model or destroys it with a rampage power attack, you gain 1 Power Die. That monster's controller loses 1 Power Die.

Cost SPD DEF High Mobility
1 5 2 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 1 Follow Through (Blast) - If this attack hits, immediately after the attack is resolved, advance this model up to three spaces. Then, this model can make a blast attack. An attack generated by Follow Through cannot generate another attack.
Blast 3 2 + 1

Elite

Barbed - If an enemy monster collides with this model or destroys it with a rampage power attack, you gain 1 Power Die. That monster's controller loses 1 Power Die.

Commander: Vice Pincher - Allied Vice Pincher grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Cost SPD DEF High Mobility
2 5 2 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 2 Follow Through (Blast) - If this attack hits, immediately after the attack is resolved, advance this model up to three spaces. Then, this model can make a blast attack. An attack generated by Follow Through cannot generate another attack.
Blast 3 2 + 2

Strategy

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List Building

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Rules Interactions

vice_pincher/start.txt ยท Last modified: 2023/04/28 15:45 by admin