User Tools

Site Tools


tectomoc:start

Tectomoc

High in the Akaishi Mountains of Japan dwells the Tenshi Seigikan, an ancient order of monks dedicated to the preservation of all that is good in the human race. There, Tengu Tsubute was a child prodigy. Even as an infant, he could control the elements of earth around him, but the monastery nearly collapsed into a pile of rubble oncewhen he became angry. Because of this, the monks taught him to master his emotions as best he could. But one fateful day, the Tenshi Seigikan were set upon by the Savage Swarm. Tengu’s master Namazu was slain by the monstrous Mucustos, and in that moment, Tengu Tsubute learned his emotions could be a powerful weapon. After unleashinga devastating earthquake on the swarm, Tengu—now called Tectomoc—sought revenge in the eradication of the swarm anywhere he could find them.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Elemental Champions

Model Type - Monster

Special Rules

Alpha

Improvised Armor - If this model is on or adjacent to one or more rubble tiles, it gains +1 DEF.

Seismic Step - Once during each of your Monster Activations, if this model makes a stomp power attack, immediately after the attack is resolved it can move up to one space and make another stomp power attack with the dice in play.

Spawning Locus [Earth] -During your Spawn Phase, you can spawn a Faction unit with Earth as part of its name adjacent to this model. You can only spawn one unit adjacent to this model as a result of this ability each turn.

HP SPD DEF High Mobility
11 ⇒ 6 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 7 + 4 Wrath - Once per turn, if this attack hits, after the attack is resolved, this monster can immediately make a stomp, ram, or swat power attack.
Power 7 + 4

Hyper

Earthquake - This model can make a stomp power attack in addition to any other attack it makes during each of your Monster Activations.

Improvised Armor - If this model is on or adjacent to one or more rubble tiles, it gains +1 DEF.

Seismic Step - Once during each of your Monster Activations, if this model makes a stomp power attack, immediately after the attack is resolved it can move up to one space and make another stomp power attack with the dice in play.

Spawning Locus [Earth] - During your Spawn Phase, you can spawn a Faction unit with Earth as part of its name adjacent to this model. You can only spawn one unit adjacent to this model as a result of this ability each turn.

HP SPD DEF High Mobility
5 ⇒ 0 6 8 No
Attack Type RNG Dice Weapons Rules
Brawl 8 + 6
Power 8 + 6 Collateral Damage - If this attack hits a monster, all units adjacent to the target monster suffer 1 damage point as a result of this attack.

Strategy

The Peanut Butter Stamp - This monster is considered a peanut butter monster as it pairs well with just about any other monster in the game. It has three things going for it that allow this: high-mobility, 11+ health, and a way to clear out enemy units or buildings preventing you from aligning with your opponent's monster while also being able to make a throw or body slam power attack in the same turn. That's quite the mouthful! If you want to learn more, check out the Monsters 101: Pairings article.

Tectomoc is a monster with a fairly singular plan, and he’s very good at executing it. He is essentially the embodiment of an earthquake, wreaking a particularly special kind of havoc on units through his use of the stomp power attack. Stomps are often considered the weakest power attack in the game, but Tectomoc turns them up to 11. He has Seismic Step in both forms which allows him to stomp, move one space, and then stomp again, killing units and flipping hazard tiles in his path. In his alpha form, he also has Wrath on his brawl attack which allows him to make a stomp power attack in addition to his brawl attack, and, yes, that does stack with Seismic step for a total of 3 attacks. This makes Tectomoc surprisingly good at disrupting enemy power bases despite not having a blast attack. His constant stomping and the resulting reduction of hazard tiles to rubble tiles also plays into his Improvised Armor rule which gives him an extra defense when he’s near rubble tiles. This also makes him a particularly good pair for Incinerus, as he can stomp out hazard tiles which Incinerus can then Ignite. In case you thought his stomps couldn’t get any more ridiculous, he also picks up Earthquake in his hyper form while keeping Seismic Step which allows him to make a stomp power attack in addition to any other attack. This means he can stomp to clear a screening enemy unit or flip a hazard tile so that he doesn’t take damage, move one from Seismic Step, make another stomp attack from Seismic Step, and still make a throw or body slam power attack against an enemy monster. It is worth noting though that the use of Earthquake can only clear unit screens as stomps do not impact buildings in any way. If this amount of unit hate wasn’t already enough for you, he also has Collateral Damage on his power attacks in hyper, so if he hits a monster, all units adjacent to that monster also suffer a point of damage.

List Building

Tectomoc is a consistent monster with a high potential for power generation and a good disruptive capability that pairs well with pretty much any other monster in the game. His only real drawbacks are that he loses high-mobility in hyper, and he does not have a blast attack. His only list building consideration is that he still has the Spawning Locus special rule like all the other Elemental Champions, so you will want to bring at least a couple Earth Kami.

Rules Interactions

tectomoc/start.txt · Last modified: 2023/05/29 19:49 by admin