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skull_bat:start

Skull Bat

When Camazotz empowered his people, those with the darkest and most bloodthirsty natures became skull bats, attracted to the scent of blood. They collect the skulls of fallen enemies to bring their souls back to Camazotz. By contrast, skull keepers are Camazotz’s spies and scouts. They are his followers with the most cunning and malicious hearts. Together, the skull bats and skull keepers create a terrifying team.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Ancient Ones

Model Type - Unit

Special Rules

Abduct [2] - This model can spend one Action Die to perform an Abduct action during your Unit Activation. If this model is adjacent to an enemy unit with DEF 2 or less, return the enemy unit to your opponent's unit reserves.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Scout - When an enemy model adjacent to this unit is targeted by an attack, that attack gains +1 Boost Die.

Cost SPD DEF High Mobility
1 5 2 Yes

Strategy

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List Building

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Rules Interactions

skull_bat/start.txt · Last modified: 2023/02/10 06:51 by admin