Table of Contents
Nova ESR
While most of the sentinels of G.U.A.R.D. are bulky and heavily armored, Nova ESR (Extreme Situation Responder) was built to be fast and nimble. Incorporating advanced engines and boasting an impressive range of articulated movement, Nova’s pilot can often avoid incoming attacks entirely. Nova ESR has been outfitted with an impressive arsenal of ranged firepower to exploit her maneuverability. The current pilot, Astrid Iverson, qualified for this assignment after testing off the charts for both reaction speed and situational awareness.
Protectors - This model may be played in any list with the Protectors agenda
Faction - G.U.A.R.D.
Model Type - Monster
Special Rules
Alpha
Action: Rocket Boost - During your Unit or Model Activation, this model can spend one Action Die to perform a Rocket Boost action. Advance this model up to three spaces.
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Mechanical - This monster is mechanical.
HP | SPD | DEF | High Mobility |
---|---|---|---|
10 ⇒ 6 | 6 | 8 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 7 ![]() ![]() | ||
Blast | 4 | 5 ![]() ![]() | Multi-Fire - After this model resolves a blast attack, it can immediately make a blast attack with the dice in play against another enemy model. This model can make two additional attacks in this way. This model cannot make a blast attack against the same model more than once in the same activation. |
Power | 7 ![]() ![]() |
Hyper
Action: Fission - During your Monster Activation, this model can spend one Action Die to perform a Fission action. Push two Action Dice from your Unit Pool to your Monster Pool.
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Mechanical - This monster is mechanical.
Reposition - If this model is targeted by an attack, after the attack is resolved this model can advance up to three spaces
HP | SPD | DEF | High Mobility |
---|---|---|---|
5 ⇒ 0 | 7 | 9 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 8 ![]() ![]() | ||
Blast | 5 | 8 ![]() ![]() | Hit & Run - If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to three spaces even if this model has already advanced this turn. Weapon Master - This attack does Super Damage. |
Power | 8 ![]() ![]() |
Strategy
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List Building
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