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legionnaire:start

Legionnaire

G.U.A.R.D. scientists have finally completed their most ambitious project to date. Legionnaire is not only a powerful mech but also acts as a forward command center. Built into the behemoth machine is some of the most advanced communication and imaging systems ever created. Legionnaire is able to pinpoint and relay the location of all nearby threats in real time. The powerful cannons of the G.U.A.R.D. tanks move in sync with Legionnaire’s own massive triple-barreled rail gun. With this incredible synchronization, the G.U.A.R.D. forces can systematically obliterate their enemies.


Protectors - This model may be played in any list with the Protectors agenda

Faction - G.U.A.R.D.

Model Type - Monster

Special Rules

Alpha

Ground Control - While this model is in play, allied Faction units without Flight gain +1 Boost Die when participating in blast attacks.

Mechanical - This monster is mechanical.

Reactive Shield - Attacks targeting this model with 1 or more Power Dice loose 1 Boost Die. Attacks with 5 or more Power Dice lose 2 Boost Dice instead.

Spotter - Enemy models within two spaces of this model have their DEF reduced by 1 against blast attacks made by allied models, to a minimum of 1.

Targeting Satellites - While this model is in play, allied Faction units and allied Mechanical monsters gain Spotter.

HP SPD DEF High Mobility
11 ⇒ 7 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 6 + 4
Blast 6 6 + 3 Synchronized Attacks - If this attack hits an enemy monster within five spaces of two or more allied Faction units, this attack does super damage.
Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.
Power 5 + 3

Hyper

Action: Blitz - During this models Activation, this model can spend one Action Die to perform a Blitz action. Advance an allied unit adjacent to this model up to it's SPD, even if it has already advanced this turn.

Ground Control - While this model is in play, allied Faction units without Flight gain +1 Boost Die when participating in blast attacks.

Mechanical - This monster is mechanical.

Spotter - Enemy models within two spaces of this model have their DEF reduced by 1 against blast attacks made by allied models, to a minimum of 1.

Targeting Satellites - While this model is in play, allied Faction units and allied Mechanical monsters gain Spotter.

HP SPD DEF High Mobility
6 ⇒ 0 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 7 + 5
Blast 6 6 + 4 Huntmaster - If this attack hits an enemy monster within five spaces of one or more allied units with Big Game Hunter, the enemy monster suffers 1 damage point as a result of this attack.
Synchronized Attacks - If this attack hits an enemy monster within five spaces of two or more allied Faction units, this attack does super damage.
Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.
Power 7 + 4

Strategy

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List Building

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Rules Interactions

legionnaire/start.txt · Last modified: 2023/05/05 05:08 by admin