Table of Contents
Jaguar Spirit
After the first clash with The Ancient Ones, the Master of Xolotl crafted arbiter monoliths and placed them on ley lines of power across his land. These arbiters acted as fonts of power for his people. Each day, the warriors of the nation would gather before their arbiter monoliths and draw out their inner spirits. Those with the most noble and courageous hearts would become jaguar spirits, mighty warriors with the speed and strength of a jaguar and the keen intellect of a human. These First Guardians stand ready for the next Ancient Ones invasion.
Protectors - This model may be played in any list with the Protectors agenda
Faction - First Guardians
Model Type - Unit
Special Rules
Grunt
Power Hitter - This model can spend one Power Die when participating in an attack. If it does, the attack does not generate any Power Dice.
Cost | SPD | DEF | High Mobility |
---|---|---|---|
1 | 5 | 2 | Yes |
Attack Type | RNG | Dice | Weapon Rules |
---|---|---|---|
Brawl | 2 ![]() ![]() | Flash - When this attack hits an enemy model, immediately after the attack is resolved, place this model on an objective space or a space adjacent to a building within four spaces of its current location. |
Elite
Commander: Jaguar Spirit - Allied Jaguar Spirit grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.
Power Hitter - This model can spend one Power Die when participating in an attack. If it does, the attack does not generate any Power Dice.
Cost | SPD | DEF | High Mobility |
---|---|---|---|
2 | 5 | 2 | Yes |
Attack Type | RNG | Dice | Weapon Rules |
---|---|---|---|
Brawl | 2 ![]() ![]() | Flash - When this attack hits an enemy model, immediately after the attack is resolved, place this model on an objective space or a space adjacent to a building within four spaces of its current location. |
Strategy
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List Building
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