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hummingbird_spirit:start

Hummingbird Spirit

Easily mistaken for statues, the Temple Giants are an ancient discipline of warrior priests tasked with guarding the World Clock. When it comes time to fight, they encase themselves in massive suits of gemstone armor capable of withstanding just about anything. Legend says that Hummingbird Spirits are the souls of slain pure hearts saved from passing on to the underworld. Warriors on the edge of death say they can see these hummingbird spirits and smell the scent of nearby flowers.


Protectors - This model may be played in any list with the Protectors agenda

Faction - First Guardians

Model Type - Unit

Special Rules

Grunt

Action: Transpose - During your Unit Activation, this model can spend one Action Die to perform a Transpose action. Choose two units within three spaces of this model and swap their position.

Hover - This model can move into and end its movement on impassible terrain.

Cost SPD DEF High Mobility
1 6 2 Yes
Attack Type RNG Dice Weapon Rules
Brawl 1 + 1

Elite

Action: Transpose - During your Unit Activation, this model can spend one Action Die to perform a Transpose action. Choose two units within three spaces of this model and swap their position.

Commander: Hummingbird Spirit - Allied Hummingbird Spirit grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Hover - This model can move into and end its movement on impassible terrain.

Cost SPD DEF High Mobility
2 6 2 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 2

Strategy

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List Building

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Rules Interactions

hummingbird_spirit/start.txt ยท Last modified: 2023/04/30 23:29 by admin