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gausamal:start

Gausamal

The third Draken Armada monster that humanity was introduced to is the most extraordinary. Gausamal is a serpentine creature that is truly at home in space. Her grace and intelligence are easy to see, but her rage is ultimately terrifying. When calm, she uses subterfuge to defeat foes. But when things look their darkest, and she embraces the heated emotions that all Draken are capable of, she becomes an avatar of destruction humanity is lucky to have on our side.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Draken Armada

Model Type - Monster

Special Rules

Alpha

Action: Telekinesis - During this model's activation, this model can spend one Action Die to perform a Telekinesis action. Choose one unit within two spaces of this model. Move the chosen unit one space.

Cloak - This model cannot be targeted by blast attacks made by a model more than two spaces away.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Unwieldy - Enemy monsters do not roll Boost Dice when making throw power attacks against this model.

HP SPD DEF High Mobility
10 ⇒ 6 7 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 5 + 4
Blast 3 5 + 3 Disintegrate - Buildings destroyed by this attack are not replaced by a debris tile.
Power 6 + 4

Hyper

Annihilate - This monster's attacks do super damage.

Constrictor - While adjacent to this model, enemy monsters cannot step. An enemy monster that begins an advance or rampage power attack adjacent to this model must spend one Action Die.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Unwieldy - Enemy monsters do not roll Boost Dice when making throw power attacks against this model.

HP SPD DEF High Mobility
5 ⇒ 0 7 9 Yes
Attack Type RNG Dice Weapons Rules
Brawl 6 + 5
Blast 3 6 + 4 Devastation - If this attack his a building, all units adjacent to the target building with a DEF equal to of less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.
Disintegrate - Buildings destroyed by this attack are not replaced by a debris tile.
Power 7 + 5

Strategy

Gausamal (Gaus) has a really interesting mix of traits that make her one of the most unique monsters in the game. With SPD 7 and Flight, she doesn't have any issues moving around the map. While she may seem squishy at first blush with just 10 hp and a DEF 8 alpha, she is an incredibly difficult monster to pin down for the kill. In alpha she is difficult to shoot due to Cloak, and she has Unwieldy, one of the most efficient defensive abilities in the game, which prevents opponents from rolling boost dice against her while making throw power attacks! Her alpha also boasts the single best rule in the game: Telekinesis. This can be used defensively to ensure that Gaus is screened at all times or as a way of clearing out enemy screens to ensure that your monsters can work together to generate massive amounts of damage turn over turn.

Once Gaus flips to her hyper form, she's no less scary, but a lot of things change. She loses Telekinesis and Cloak but picks up Annihilate for consistent super damage and Constrictor to make her difficult to engage. She also gets bumped to DEF 9 while maintaining Unwieldy, making her the most difficult monster in the game to accurately throw. Lastly, her blast attack picks up Devastation in addition to the Disintegrate special rule it already had in alpha. While her blast may not come up every game, it is a good tool to have.

Ultimately, Gaus is a monster that seeks to create a gulf between you and your opponent's resources. She enables an incredible amount of damage per turn and forces your opponent to spend an inordinate amount of action and power dice to engage her.

List Building

Rules Interactions

gausamal/start.txt · Last modified: 2023/12/01 17:14 by admin