Table of Contents
G.U.A.R.D. Defense Base
G.U.A.R.D. soldiers and pilots can’t be out fighting alien horrors every hour of the day, and the defense base is a place where they can coordinate their efforts, fill out necessary paperwork, and enjoy a bit of coffee before the next battle. As these bases are often deployed in forward regions, each is heavily fortified and during emergencies can activate a bunker mode where vulnerable segments are withdrawn, during which it can sustain considerable punishment.
Faction Base - G.U.A.R.D.
Model Type - Building
Special Rules
Action: Command & Control - If you make an attack that fails to hit during your Unit or Monster Activation, this model can spend one Action Die to perform a Command & Control action. Reroll that attack roll.
G.U.A.R.D Base - Once per turn, if you are securing one or more buildings with G.U.A.R.D. Base and spawn a G.U.A.R.D. unit, reduce its cost by 1.
Incombustible - If this building is destroyed, replace it with rubble.
DEF |
---|
7 |
Strategy
Have some tips and tricks for using this model? Make an account and edit this section!
List Building
Have some tips and tricks for using this model? Make an account and edit this section!