Table of Contents
Dynastavus
The Savage Swarm continues to scour the planet for resources to bolster their numbers. Drawn to the light of civilization, they have become the monsters that haunts the dreams of mankind. As their numbers continue to climb, new threats have emerged. Dynastavus acts as a queen of sorts; however, unlike her bee kin, she does not remain safely in the hive. Instead, she leads the swarm with the ferocity of a wasp. Nothing will be spared from the mounting threat of the Savage Swarm.
Destroyers - This model may be played in any list with the Destroyers agenda
Faction - Savage Swarm
Model Type - Monster
Special Rules
Alpha
Dominant Species - While this model is in play, allied Faction units' brawl attacks gain Penetrator.
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Hard to Kill - When this model is hit by an attack while it has 2 or more health and it would be destroyed, before the attack is resolved, it becomes 1 health instead.
HP | SPD | DEF | High Mobility |
---|---|---|---|
10 ⇒ 4 | 7 | 9 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 6 ![]() ![]() | Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1. Weapon Master - This attack does Super Damage. |
|
Blast | 3 | 5 ![]() ![]() | |
Power | 6 ![]() ![]() | Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1. |
Hyper
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Hard to Kill - When this model is hit by an attack while it has 2 or more health and it would be destroyed, before the attack is resolved, it becomes 1 health instead.
Swift Strike - This model can make a blast or a brawl attack in addition to any other attack it makes during each of your Monster Activations.
HP | SPD | DEF | High Mobility |
---|---|---|---|
3 ⇒ 0 | 7 | 9 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 8 ![]() ![]() | Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1. Weapon Master - This attack does Super Damage. |
|
Blast | 3 | 6 ![]() ![]() | |
Power | 7 ![]() ![]() | Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1. |
Strategy
The Peanut Butter Stamp - This monster is considered a peanut butter monster as it pairs well with just about any other monster in the game. It has three things going for it that allow this: high-mobility, 11+ health, and a way to clear out enemy units or buildings preventing you from aligning with your opponent's monster while also being able to make a throw or body slam power attack in the same turn. That's quite the mouthful! If you want to learn more, check out the Monsters 101: Pairings article.
But, Dynastavus (Dyna) doesn't have 11+ health! Why does she have the peanut butter stamp? Her Hard to Kill rule offers enough extra survivability over a standard 10 health monster, that she is often functionally 11+ health.
Dyna is a highly mobile monster with an exceptionally consistent and high damage output between access to super damage and Penetrator on her brawl and power attacks. She is also fairly difficult to kill with DEF 9 and the Hard to Kill rule. She has the potential to be an extremely aggressive monster as her damage output can nearly guarantee that she brings even Fireproof monsters down with her to set up a good 1v1 for her partner. Alternatively, she's also one of the best 1v1 monsters in the game with Flight, and the Swift Strike special rule to help her clear screens in hyper. Her Swift Strike ability also allows her to brawl an enemy monster twice for 4 total damage without even needing to worry about what buildings are left on the table.
List Building
The one constant piece of advice you will see when running Dyna is that she really likes the Cliff Hopper. It is a fantastic beneficiary of her Dominant Species rule as it has Power Gorge to get additional power dice when it kills other models. It also has the potential to make Dyna even more accurate with the Sidekick rule that lowers the defense of nearby monsters when performing power attacks. Lastly, it has the Hop special rule which lets it get into position even on monster turns. They're also nontrivial to remove from the board at DEF 3 which makes them decent point holders. You want at least one in your list, but if you can swing it, two or three is ideal.
Dyna can truly be paired with anyone, but she does have particular synergy with her bug counterpart, Mucustos. Together they crank out Savage Swarm units and crank them up to 11 with their various buffs. Similarly, Mogroth can help buff the Savage Swarm units and take advantage of Dyna's Dominant Species special rule.
The God of Vemana is a superb partner for Dyna. She has the Action: Ancient Power special rule which allows her to reroll missed attack rolls, and she also incentivizes you to bring along Ancient Ones units like the Shambler which is an excellent utility piece that can offer protection to your monsters with the Hitchhiker rule or a reroll by sacrificing itself with Fodder. The Cliff Hoppers Dyna wants to bring to the game further amplify this pair's amazing accuracy with the Sidekick special rule, and they're pretty good at providing screens themselves with Hop. Between the two of them, you will have an exceptionally accurate and efficient list that is shockingly survivable and able to turn out a good bit of damage as well.