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defender_x:start

Defender X

Everything changed when the Harbinger Comet struck Earth. In the dark weeks following the comet's impact, humanity could do nothing against the new threats that suddenly appeared. Utilizing shards from the harbinger, governments pooled their resources to develop incredible technologies on madly accelerated timetables. The international organization G.U.A.R.D. combined the greatest minds the world over with nearly limitless resources. As a result, just a year from the day the comet fell, Defender X became the first true protector of humanity worldwide.


Protectors - This model may be played in any list with the Protectors agenda

Faction - G.U.A.R.D.

Model Type - Monster

Special Rules

Alpha

Action: Troubleshoot - If you make an attack with this model that fails to hit, this model can spend one Action Die to preform a Troubleshoot action. Reroll that attack roll.

Command Matrix - While this model is in play, allied models gain Action: Troubleshoot.

Disruption - Enemy models participating in an attack while within two spaces of this model lose one Boost Die on their attack rolls

Mechanical - This monster is mechanical.

Safeguard - When you Power Up, if you are securing at least once building, gain two power dice.

HP SPD DEF High Mobility
11 ⇒ 7 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 7 + 4
Blast 3 7 + 4
Power 5 + 4

Hyper

Action: Troubleshoot - If you make an attack with this model that fails to hit, this model can spend one Action Die to preform a Troubleshoot action. Reroll that attack roll.

Disruption - Enemy models participating in an attack while within two spaces of this model lose one Boost Die on their attack rolls

Mechanical - This monster is mechanical.

Resilience - This monster is immune to Super Damage.

Safeguard - When you Power Up, if you are securing at least once building, gain two power dice.

HP SPD DEF High Mobility
6 ⇒ 0 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 7 + 5
Blast 3 7 + 5 Beat Back - When this attack hits an enemy monster, after moving the target as a result of a power attack if able, you can move the monster hit up to two spaces in a straight line in any direction. During this movement, the target monster moves through and collides with buildings, units, and hazards in its path. The target monster stops moving if it collides with another monster.
Power 6 + 4

Strategy

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List Building

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Rules Interactions

defender_x/start.txt · Last modified: 2023/05/05 05:08 by admin