Table of Contents
Defender Extreme
These are the pre-release rules. This model was part of the Mythic Kickstarter which has been significantly delayed. It is available in the Tabletop Simulator mod. Many tournament organizers will allow you to represent this model on the table using the appropriate conversion rules from the Crush Hour packet, but always ask beforehand to avoid any conflicts.
Protectors - This model may be played in any list with the Protectors agenda
Faction - G.U.A.R.D.
Model Type - Monster
Special Rules
Alpha
Action: On My Mark - During your Monster Activation, this model can spend 1 Action Die and 1 Power Die to perform an On My Mark Action. Choose an allied Faction unit within 5 spaces of this model. That unit immediately advances up to its SPD and makes an attack using the dice spent for this action.
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Mechanical - This monster is mechanical.
Motivator - Other allied models that begin their advance within two spaces of this model gain +1 SPD.
Justicar - Once during each of your opponent's turns, if an allied unit is destroyed, gain Power Dice equal to that unit's cost.
HP | SPD | DEF | High Mobility |
---|---|---|---|
11 ⇒ 6 | 6 | 8 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 7 ![]() ![]() | Fire For Effect - If you roll 2 or more action dice on this attack, choose an allied faction unit within 5 spaces of the target of this attack. You can add that unit's Boost Dice to this attack as if they were participating in a blast attack. | |
Blast | 5 | 6 ![]() ![]() | Fire For Effect - If you roll 2 or more action dice on this attack, choose an allied faction unit within 5 spaces of the target of this attack. You can add that unit's Boost Dice to this attack as if they were participating in a blast attack. |
Power | 6 ![]() ![]() |
Hyper
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Legendary Hero - While this model is in play, allied Faction units' attacks gain Penetrator and Fury.
Mechanical - This monster is mechanical.
Motivator - Other allied models that begin their advance within two spaces of this model gain +1 SPD.
Lightning Attack - This model can make a brawl attack in addition to any other attack it makes during each of your Monster Activations.
HP | SPD | DEF | High Mobility |
---|---|---|---|
5 ⇒ 0 | 7 | 9 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 8 ![]() ![]() | Fire For Effect - If you roll 2 or more action dice on this attack, choose an allied faction unit within 5 spaces of the target of this attack. You can add that unit's Boost Dice to this attack as if they were participating in a blast attack. Fury - If this attack hits, you gain one Power Die. Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1. |
|
Blast | 5 | 7 ![]() ![]() | Fire For Effect - If you roll 2 or more action dice on this attack, choose an allied faction unit within 5 spaces of the target of this attack. You can add that unit's Boost Dice to this attack as if they were participating in a blast attack. |
Power | 7 ![]() ![]() | Fire For Effect - If you roll 2 or more action dice on this attack, choose an allied faction unit within 5 spaces of the target of this attack. You can add that unit's Boost Dice to this attack as if they were participating in a blast attack. |
Strategy
The Peanut Butter Stamp - This monster is considered a peanut butter monster as it pairs well with just about any other monster in the game. It has three things going for it that allow this: high-mobility, 11+ health, and a way to clear out enemy units or buildings preventing you from aligning with your opponent's monster while also being able to make a throw or body slam power attack in the same turn. That's quite the mouthful! If you want to learn more, check out the Monsters 101: Pairings article.
List Building
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