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zor-necros:start

Zor-Necros

With the arrival of the Necroscourge, Zor Macros of the Syndicate became obsessed with nanites that was their self-replicating technology. He integrated them into his Zor suit before testing his concepts of controlling them on the living, all the while realizing he only had a fraction of the power he could if he tapped into the source of the Necroscourge. Zor Macros chose to use his newfound power to open a Nexus directly to the Necroscourge source, a venture that tore him to pieces one atom at a time. Yet a voice spoke to him as his atoms scattered across the cosmos. “You have served me well in life; in death, you shall serve me too. Rise, Zor Necros, and as my vessel you shall have the power you seek.” Thus did Zor Necros’ mind return to his body, now something very different in the darkness.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Necroscourge

Model Type - Monster

Special Rules

Alpha

Invigorate - Once each turn, when another allied model participates in a brawl attack targeting a model within five spaces of this model, that attack gains +2 Boost Dice.

Red Shift - At the end of your Monster Activation, you can spend two Power Dice and take one Necros Shinobi grunt from your unit reserves and place it in play adjacent to this model.

HP SPD DEF High Mobility
10 ⇒ 6 6 9 Yes
Attack Type RNG Dice Weapons Rules
Brawl 5 + 4
Blast 4 5 + 3 Hit & Run - If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to three spaces even if this model has already advanced this turn.
Strafe - If this attack hits, choose an enemy unit or a building within two spaces of the target with a DEF equal to or less than the number of strikes rolled. The chosen model also suffers 1 damage point as a result of this attack. When determining the DEF of the chosen unit or building, add any bonuses to DEF against blast attacks, including cover.
Power 5 + 4

Hyper

Mastermind - While this model is in play, if two or more allied Faction models participate in a combined attack, the attack gains +1 Boost Die.

Quantum Entanglement - Once per turn, if this model places an enemy model as a result of a trigger or power attack, you can place an allied model within three spaces of the allied model's current position.

Red Shift - At the end of your Monster Activation, you can spend two Power Dice and take one Necros Shinobi grunt from your unit reserves and place it in play adjacent to this model.

Swift Strike - This model can make a blast or a brawl attack in addition to any other attack it makes during each of your Monster Activations.

HP SPD DEF High Mobility
5 ⇒ 0 7 9 Yes
Attack Type RNG Dice Weapons Rules
Brawl 6 + 5
Blast 4 6 + 5 Gravity - If this attack hits an enemy monster, after the attack is resolved place the enemy monster within three spaces of its current location. The enemy model is immune to hazards regardless of other special rules while being placed by Gravity.
Power 6 + 4

Strategy

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List Building

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Rules Interactions

zor-necros/start.txt · Last modified: 2023/05/05 06:02 by admin