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zor-magna:start

Zor-Magna

Zor-Magna gracefully wields bladed chakram, stepping through the carnage of the battlefield in an intricate but deadly dance. Unlike her fellow Zors, she has mastered the art of dealing death from a distance, unleashing from her chakram powerful energy blasts. And once she finds a target, she can unleash a constant barrage of merciless attacks. But make no mistake: though her dance is beautiful, she carries within her the iron will of all Shinobi.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Shadow Sun Syndicate

Model Type - Monster

Special Rules

Alpha

Action: Shadow Step - When an allied Faction model advances outside of its full advance, this model can spend a Power Die to perform a Shadow Step action. Place another allied Faction unit up to three spaces from its current location.

Tactical Command - While this model is in play, allied Faction units' blast attacks gain the Hit & Run special rule.

HP SPD DEF High Mobility
10 ⇒ 6 7 9 Yes
Attack Type RNG Dice Weapons Rules
Brawl 6 + 4
Blast 5 7 + 3 Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.
Power 6 + 4 Hit & Run - If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to three spaces even if this model has already advanced this turn

Hyper

Censure - When you Power Up, your opponent loses one Power Die.

Death Blossom - Each time this model destroys an enemy model with a blast or brawl attack, after the attack is resolved, this monster can immediately make a brawl attack.

Puncture - While this model is in play, allied Faction units' attacks gain Penetrator.

Swift Strike - This model can make a blast or a brawl attack in addition to any other attack it makes during each of your Monster Activations.

HP SPD DEF High Mobility
5 ⇒ 0 7 9 Yes
Attack Type RNG Dice Weapons Rules
Brawl 7 + 4 Siphon - If this attack hits an enemy monster, you gain one Power Die. That monster's controller loses one Power Die.
Blast 5 8 + 5 Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.
Power 8 + 5

Strategy

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List Building

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Rules Interactions

zor-magna/start.txt · Last modified: 2023/05/05 06:07 by admin