User Tools

Site Tools


white_dajan:start

White Dajan

Thought to have emerged from somewhere within the harshest and most inaccessible peaks of the Himalayas, White Dajan is a ferocious giant ape that has emerged to confront Earth’s would-be despoilers. Possessing the power to summon winter’s ferocity, White Dajan is noted for his rage and unbridled violence even among the Empire of the Apes. He seems to have a particular hatred for buildings and crowded cities, seeking to level such structures whenever his anger is provoked. This makes him a perilous guardian, though he has also shown affection for humanity and a willingness to fight alongside them. Considering the foes Earth faces, a few toppled buildings are considered an acceptable price to pay to appease this formidable ally.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Empire of the Apes

Model Type - Monster

Special Rules

Alpha

Demolisher - When this model makes an attack, gain +1 Power Die for every building destroyed as a result of its attack.

Steady - Enemy monsters do not roll Boost Dice when making body slam power attacks against this model.

Wrecking Crew - While this model is in play, allied Faction units gain Demolisher.

HP SPD DEF High Mobility
11 ⇒ 6 6 8 No
Attack Type RNG Dice Weapons Rules
Brawl 7 + 4 Fling - When this attack hits a unit, choose a building or enemy model within five spaces of the unit hit. Roll the dice in play. If the chosen model's DEF is equal to or less than the number of strikes rolled, it takes 1 damage point.
Power 7 + 4 Suplex - If a body slam power attack performed by this model hits, before placing the target, this model can move one space.

Hyper

Demolisher - When this model makes an attack, gain +1 Power Die for every building destroyed as a result of its attack.

Treacherous Territory - Enemy units treat spaces within two spaces of this model as rough terrain while advancing.

HP SPD DEF High Mobility
5 ⇒ 0 7 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 8 + 6 Beat Back - When this attack hits an enemy monster, after moving the target as a result of a power attack if able, you can move the monster hit up to two spaces in a straight line in any direction. During this movement, the target monster moves through and collides with buildings, units, and hazards in its path. The target monster stops moving if it collides with another monster.
Fling - When this attack hits a unit, choose a building or enemy model within five spaces of the unit hit. Roll the dice in play. If the chosen model's DEF is equal to or less than the number of strikes rolled, it takes 1 damage point.
Sweeping Attack - After this attack is resolved, you can advance this monster up to three spaces and also make a Swat power attack this turn.
Power 8 + 5

Strategy

Have some tips and tricks for using this model? Make an account and edit this section!

List Building

Have some tips and tricks for using this model? Make an account and edit this section!

Rules Interactions

white_dajan/start.txt · Last modified: 2023/05/05 05:03 by admin