User Tools

Site Tools


ulgoth:start

Ulgoth

An otherworldly embodiment of toxicity and pain, Ulgoth’s very blood destroys what he does not directly assault, and the world itself shudders in his passage. Unlike some other Lords of Cthul, it is difficult to determine if Ulgoth is even intelligent, so far as humanity is concerned, as it seems almost more a force of supernatural destruction and transformation. Wherever it treads, the world is changed around it, and some scientists have theorized Ulgoth might be akin to a sinister terraforming device, one bent on changing the very nature of the Earth into an environment more amenable to creatures of Cthul. It is also responsible for hastening the proliferation of lesser horrors from their reality, spawning and summoning such beings with a frequency that defies reason.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Lords of Cthul

Model Type - Monster

Special Rules

Alpha

Disruption - Enemy models participating in an attack while within two spaces of this model lose one Boost Die on their attack rolls

Gravid -If this monster is hit by an attack, after the attack is resolved, you can choose one Faction model from your unit reserves and place it in play in an unoccupied space adjacent to this model.

Hivemind -This model gains +1 Boost Die on attacks for each other allied Faction unit within two spaces of this model.

Unwieldy -Enemy monsters do not roll Boost Dice when making throw power attacks against this model.

HP SPD DEF High Mobility
12 ⇒ 8 6 7 No
Attack Type RNG Dice Weapons Rules
Brawl 7 + 4 Manufacture - If this attack hits an enemy unit, immediately after the attack has been resolved replace the enemy unit hit with a Faction unit from your unit reserves. The replacing Faction unit cannot participate in an attack this activation.
Power 7 + 4

Hyper

Disruption - Enemy models participating in an attack while within two spaces of this model lose one Boost Die on their attack rolls

Gravid -If this monster is hit by an attack, after the attack is resolved, you can choose one Faction model from your unit reserves and place it in play in an unoccupied space adjacent to this model.

Hivemind -This model gains +1 Boost Die on attacks for each other allied Faction unit within two spaces of this model.

Treacherous Territory - Enemy units treat spaces within two spaces of this model as rough terrain while advancing.

HP SPD DEF High Mobility
7 ⇒ 0 6 8 No
Attack Type RNG Dice Weapons Rules
Brawl 8 + 5 Chain Reaction - If this attack hits a unit, all units adjacent to the target unit with DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack.
Manufacture - If this attack hits an enemy unit, immediately after the attack has been resolved replace the enemy unit hit with a Faction unit from your unit reserves. The replacing Faction unit cannot participate in an attack this activation.
Power 7 + 5 Energy Sap - If this attack hits an enemy monster, your opponent must move one Action Die from their Monster Pool to their Unit Pool.

Strategy

Have some tips and tricks for using this model? Make an account and edit this section!

List Building

Have some tips and tricks for using this model? Make an account and edit this section!

Rules Interactions

ulgoth/start.txt · Last modified: 2023/05/05 05:55 by admin