Table of Contents
Tyrranix
The mighty Terrasaurs summon all-new threats to confront those who would defile Earth. Tyrranix's first moments on the battlefield are accompanied by a roar so powerful, buildings fall and glass shatters for a mile. And with each of Tyrranix’s booming steps, raptix swarm forward driven by its powerful presence. Everyone knows to flee when confronted by Tyrranix’s devastating power.
Protectors - This model may be played in any list with the Protectors agenda
Faction - Terrasaurs
Model Type - Monster
Special Rules
Alpha
Boiling Blood - Brawl attacks of allied Faction units within five spaces of this model gain Fury.
Combat Coordination - While this model is in play, allied Faction units' brawl attacks gain Hit & Run.
Seismic Step - Once during each of your Monster Activations, if this model makes a stomp power attack, immediately after the attack is resolved it can move up to one space and make another stomp power attack with the dice in play.
HP | SPD | DEF | High Mobility |
---|---|---|---|
11 ⇒ 7 | 6 | 8 | No |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 6 + 4 | Fury - If this attack hits, you gain one Power Die. Hit & Run - If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to three spaces even if this model has already advanced this turn |
|
Blast | 3 | 5 + 3 | |
Power | 5 + 4 | Fury - If this attack hits, you gain one Power Die. |
Hyper
Boiling Blood - Brawl attacks of allied Faction units within five spaces of this model gain Fury.
Crunch - When you roll a super strike on an Action Die on one of this monster's attack rolls, that attack does super damage.
Seismic Step - Once during each of your Monster Activations, if this model makes a stomp power attack, immediately after the attack is resolved it can move up to one space and make another stomp power attack with the dice in play.
Action: Scatter - During your Monster Activation, this model can spend one Action Die to perform a Scatter action. You can advance each unit within two spaces of this model one space. These units cannot advance into a hazard.
HP | SPD | DEF | High Mobility |
---|---|---|---|
6 ⇒ 0 | 6 | 8 | No |
Strategy
Tyrranix is one of the best unit generals in the game, and he's quite powerful in his own right as well. He generates more power dice than you will likely be able to fit in your pool between Fury on all but his alpha blast attack and Boiling Blood which provides Fury to nearby friendly faction units in both alpha and hyper form. It is very common to end your first monster activation completely full on power dice, particularly if you swat enemy units into each other. His prowess doesn't end there though! He also has Hit & Run on his brawl attack in alpha and even provides this to every friendly faction unit on the map while in this form. This is an incredible boon to the normally slow Terrasaurs units. In his hyper form, he brings the heat with potential super damage from Crunch and the Scatter action which makes him very difficult to screen against. Tyrranix is a power generating machine that forces your opponent to deal with his friendly faction units as they jam themselves into annoying places, all the while having a hyper form that is extraordinarily difficult to mitigate damage from. His only real downsides are that he has a somewhat dead rule in Seismic Stomp, and he is a pedestrian.
List Building
Brontox and Carnidon units are going to be your best friends. SHE3PDOG has been known to run three Brontox, two Elite Carnidons, and one Carnidon grunt in Tyrranix lists to take advantage of the mobility offered through Nesting on the Brontox and Hit & Run from Combat Coordination. Between these two special rules, Carnidons can pop up basically anywhere on the map, and they are extremely efficient and accurate as one-cost elites thanks to Nesting and their native Flank special rule. Brontox and Carnidons are also very difficult to remove once they Hit & Run into annoying spots with DEF 4 and Dig-in on the Brontox and DEF 3 on the Carnidons.