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strike_fighter:start

Strike Fighter

Shattering the sound barrier to arrive on the scene accompanied by sonic booms, Strike Fighters make up the air force of G.U.A.R.D. Each pilot is a fearless daredevil with his finger on the trigger of smart missile technology that can circumvent heavy cover. Rocket Choppers trade the raw speed of Strike Fighters for flexibility of engagement. Armed with rocket pods, they adroitly weave between buildings to shake off pursuit and dodge incoming fire while spotting threats for more powerful units to engage.


Protectors - This model may be played in any list with the Protectors agenda

Faction - G.U.A.R.D.

Model Type - Unit

Special Rules

Grunt

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Cost SPD DEF High Mobility
1 7 1 Yes
Attack Type RNG Dice Weapon Rules
Blast 3 2 + 1 Indirect Fire - This attack ignores Cover.

Elite

Commander: Strike Fighter - Allied Strike Fighter grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Cost SPD DEF High Mobility
2 7 1 Yes
Attack Type RNG Dice Weapon Rules
Blast 3 2 + 2 Indirect Fire - This attack ignores Cover.

Strategy

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List Building

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Rules Interactions

strike_fighter/start.txt ยท Last modified: 2023/05/01 01:10 by admin