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snatcher:start

Snatcher

It is difficult for even the brightest minds of humanity to understand the fiendish creatures of the Lords of Cthul. Snatchers are among the most feared of their lesser minions, bloated hovering creatures capable of seizing hapless victims and transforming them into a similar biomass of Cthulians. Against such a fate, some might consider the alternative of being torn apart by a swooping Hellion to be preferable. Hellions are batlike hunters capable of swift movement and similarly swift foe neutralization.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Lords of Cthul

Model Type - Unit

Special Rules

Grunt

Hover - This model can move into and end its movement on impassible terrain.

Cost SPD DEF High Mobility
1 5 2 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 1 Manufacture - If this attack hits an enemy unit, immediately after the attack has been resolved replace the enemy unit hit with a Faction unit from your unit reserves. The replacing Faction unit cannot participate in an attack this activation.

Elite

Hover - This model can move into and end its movement on impassible terrain.

Commander: Snatcher - Allied Snatcher grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Cost SPD DEF High Mobility
2 5 2 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 2 Manufacture - If this attack hits an enemy unit, immediately after the attack has been resolved replace the enemy unit hit with a Faction unit from your unit reserves. The replacing Faction unit cannot participate in an attack this activation.

Strategy

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List Building

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Rules Interactions

snatcher/start.txt ยท Last modified: 2023/04/28 06:32 by admin