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s-type_shinobi:start

S-Type Shinobi

S-Type Shinobi are skilled operatives chosen for their skill at covert intrusion and mastery of ninjutsu or ninpo, aptitudes augmented by experimental technologies that include advanced cloaking systems built into their fighting suits. Interceptors are ground vehicles that use a proprietary propulsion system to achieve great speeds regardless of any irregularities in the surfaces they cross. They possess the capacity to deliver assets like Shinobi or Shadow Gates where they are most needed but are also sufficiently armed to engage their foes directly.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Shadow Sun Syndicate

Model Type - Unit

Special Rules

Grunt

Cloak - This model cannot be targeted by blast attacks made by a model more than two spaces away.

Side Step - If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Cost SPD DEF High Mobility
1 6 3 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 1

Elite

Cloak - This model cannot be targeted by blast attacks made by a model more than two spaces away.

Commander: S-Type Shinobi - Allied S-Type Shinobi grunt units within two spaces of this unit gain +1 Boost dice when participating in brawl or blast attacks.

Side Step - If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Cost SPD DEF High Mobility
2 6 3 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 2

Strategy

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List Building

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Rules Interactions

s-type_shinobi/start.txt ยท Last modified: 2023/05/01 01:37 by admin