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rocket_ape:start

Rocket Ape

The great apes joining Kondo in his wars are extremely clever and adaptable, having stolen a variety of modern military hardware and showing surprising facility at employing them in battle. The assault ape wears a prototypal exoskeleton intended for lifting heavy cargo but which is just as useful for smashing chompers and destructomites. Rocket apes carry an explosive projectile launching array equipped with an easy-to-use firing trigger, allowing the unleashing of an ongoing salvo.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Empire of the Apes

Model Type - Unit

Special Rules

Aim - This model gains +1 Boost Die when participating in blast attacks if it did not make a full advance this turn.

Lone Wolf - This model cannot participate in combined attacks.

Cost SPD DEF High Mobility
2 5 2 No
Attack Type RNG Dice Weapon Rules
Brawl 1
Blast 5 2 + 2 Multi-Fire - After this model resolves a blast attack, it can immediately make a blast attack with the dice in play against another enemy model. This model can make two additional attacks in this way. This model cannot make a blast attack against the same model more than once in the same activation.

Strategy

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List Building

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Rules Interactions

rocket_ape/start.txt ยท Last modified: 2023/04/30 23:23 by admin