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razor_beetle:start

Razor Beetle

The Savage Swarm is constantly evolving and creating new mutated and monstrous insects based on their normal-sized versions. When the Swarm required a wall, the mighty carapaces from various beetles was enhanced and affixed with razor sharp blades. Razor Beetles are the barricade of the Swarm, ensuring their hive mind remain safe from harm while their forces ravage entire cities. Nearly the exact opposite of the Razor Beetle is the Cliff Hopper. It evolved to be the most maneuverable member of the Savage Swarm, constantly jumping from perch to perch. Once it arrives at the most advantageous position, it can relay weak points back to the hive mind.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Savage Swarm

Model Type - Unit

Special Rules

Grunt

All-Terrain - This model treats rough terrain as open terrain while advancing.

Spike Shield - If this model is destroyed by an enemy model with a brawl attack or rampage power attack, after the attack is resolved, the enemy model suffers 1 damage.

Cost SPD DEF High Mobility
1 4 4 No
Attack Type RNG Dice Weapon Rules
Brawl 2 + 1

Elite

All-Terrain - This model treats rough terrain as open terrain while advancing.

Spike Shield - If this model is destroyed by an enemy model with a brawl attack or rampage power attack, after the attack is resolved, the enemy model suffers 1 damage.

Commander: Razor Beetle - Allied Razor Beetle grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Cost SPD DEF High Mobility
2 4 4 No
Attack Type RNG Dice Weapon Rules
Brawl 2 + 2

Strategy

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List Building

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Rules Interactions

razor_beetle/start.txt ยท Last modified: 2023/04/28 15:45 by admin