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queen_of_ixmiqui:start

Queen of Ixmiqui

To kill a god, you must wield the power of a god, and the Queen of Ixmiqui sought to do just that. Though a mortal, she knew her people were mightier than any malefic deity who wanted to extinguish their existence. She called upon her nation’s greatest minds to help her, and the First Guardians smiths crafted a spear so powerful, it was capable of raining lightning down on its enemies. Her sorcerers used their magic to imbue her with the power of the sun itself. And together with her nation’s greatest tacticians, she devised a plan so cunning that even a god wouldn’t see it coming. With spear in hand, she ascended into the sky to join the Master of Xolotl in the oncoming war against the Ancient Ones.


Protectors - This model may be played in any list with the Protectors agenda

Faction - First Guardians

Model Type - Monster

Special Rules

Alpha

Action: Flicker - During your Monster Activation, this model can spend one Action Due to perform a Flicker action. Choose two units within five spaces of each other and swap their positions.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Queen's Gambit - Allied Hummingbird Spirits gain Disruption while within five spaces of this model. (Enemy models participating in an attack while within two spaces of a model with Disruption lose one Boost Die on their attack rolls.)

HP SPD DEF High Mobility
10 ⇒ 6 7 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 5 + 4 Scent Of Flowers - If this attack hits, immediately after the attack has been resolved, take one Hummingbird Spirit from your unit reserves and place it in play within three spaces of this model.
Follow Through (Blast) - If this attack hits, immediately after the attack is resolved, advance this model up to three spaces. Then, this model can make a blast attack. An attack generated by Follow Through cannot generate another attack.
Blast 3 4 + 4 Fury - If this attack hits, you gain one Power Die.
Power 4 + 3

Hyper

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Return Fire - When this model is missed by a blast attack, it can immediately make a blast attack with the dice in play.

Ultimate Weapon - This model can make both a blast and brawl attack in addition to any other attack it makes during each of your Monster Activations.

Wind Rush - When this model hits with an attack, immediately after the attack is resolved, advance this model up to one space.

HP SPD DEF High Mobility
5 ⇒ 0 8 9 Yes
Attack Type RNG Dice Weapons Rules
Brawl 6 + 4 Fury - If this attack hits, you gain one Power Die.
Blast 4 6 + 4 Fury - If this attack hits, you gain one Power Die.
Power 6 + 5 Fury - If this attack hits, you gain one Power Die.

Strategy

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List Building

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Rules Interactions

queen_of_ixmiqui/start.txt · Last modified: 2023/05/05 05:04 by admin