Table of Contents
Pteradax
Pteradax swoops from the skies to snatch enemy monsters and send them flying through the city skyline. Flocks of lesser pteradactix follow this creature wherever it travels, sweeping enemies from the skies. Like other Terrasaurs, Pteradax is strangely considerate of humanity, evading military flying machines with which it shares the skies, though it has brought considerable collateral damage wherever it fights.
Protectors - This model may be played in any list with the Protectors agenda
Faction - Terrasaurs
Model Type - Monster
Special Rules
Alpha
Action: Tow - During this model’s activation, this model can spend one Action Die to perform a Tow action. Choose one allied unit within five spaces of this model and place it adjacent to this model. The placed model cannot make a full advance this turn after being placed.
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Side Step - If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.
HP | SPD | DEF | High Mobility |
---|---|---|---|
10 ⇒ 6 | 7 | 9 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 6 + 3 | ||
Blast | 3 | 7 + 4 | Energy Sap - If this attack hits an enemy monster, your opponent must move one Action Die from their Monster Pool to their Unit Pool. |
Power | 6 + 4 |
Hyper
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Rapid Fire - This model can make a blast attack in addition to any other attack it makes during each of your Monster Activations.
Side Step - If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.
HP | SPD | DEF | High Mobility |
---|---|---|---|
5 ⇒ 0 | 7 | 9 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 7 + 4 | ||
Blast | 3 | 8 + 4 | Energy Sap - If this attack hits an enemy monster, your opponent must move one Action Die from their Monster Pool to their Unit Pool. Penetrator - When resolving this attack, the target model suffers -1 DEF, to a minimum of 1. |
Power | 7 + 5 | Air Drop - When this model performs a throw power attack, the target monster can be placed up to two spaces farther away than the number of power dice rolled. |
Strategy
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List Building
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