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master_of_xolotl:start

Master of Xolotl

At the dawn of civilization, mankind was its most fragile—a single flood or drought could erase a civilization from the map. People prayed to the sky for favorable seasons. Xolotl, Master of the domain between heaven and earth, heard their prayers, and to honor their Master they named their land after him. The great winged serpent sent them rain to water the crops in the spring and the clouds to shade livestock in the summer. But it was under the blood moon of a lunar eclipse when the King of Camazotz first struck the land of Xolotl. Cities crumbled to the Ancient One’s siege. Awakened by the cries of his people, the Master rushed down from the clouds. He saw the people he had not favored found their own patron to worship. Camazotz fell upon Xototl, and their clash shook the world. To ensure their survival, Xototl invigorated his people with his strength and reshaped them into First Guardians, who turned the tide against Camazotz and his Ancient Ones. When the lunar eclipse was over, Camazotz and the Ancient Ones receded back into the Death Lands…for now. The Master of Xolotl knew he would need allies if his people were to survive the oncoming apocalypse when Camazota returned.


Protectors - This model may be played in any list with the Protectors agenda

Faction - First Guardians

Model Type - Monster

Special Rules

Alpha

Action: Reshape - During your Monster Activation, this model can spend one Action Die and one Power Die to perform a Reshape action. Replace one allied unit with a unit with an equal or lower cost from your reserves.

Demolisher - When this model makes an attack, gain +1 Power Die for every building destroyed as a result of its attack.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Invigorate - Once each turn, when another allied model participates in a brawl attack targeting a model within five spaces of this model, that attack gains +2 Boost Dice.

HP SPD DEF High Mobility
11 ⇒ 6 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 6 + 4
Blast 4 5 + 4
Power 5 + 4 Power Projection - When this monster performs a ram power attack, choose a space up to two spaces away from it that is also B2B with a building. This monster is considered to be in that space when choosing a target building for the attack and determining which models take damage or are destroyed by the attack.

Hyper

Action: Offering - During your Monster Activation, this model can return an allied unit within five spaces of it to your reserves to perform an Offering action. Immediately advance this model up to three spaces. If the unit returned was Faction, you can advance this model up to four spaces instead.

Demolisher - When this model makes an attack, gain +1 Power Die for every building destroyed as a result of its attack.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

HP SPD DEF High Mobility
5 ⇒ 0 6 9 Yes
Attack Type RNG Dice Weapons Rules
Brawl 7 + 5 Drag - If this attack hits an enemy monster, after the attack is resolved place the enemy monster adjacent to this model. The placed model is immune to hazards regardless of other special rules when placed by Drag.
Blast 4 6 + 5
Power 6 + 5 Ravage - If this model hits with a body slam power attack, after the attack is resolved, you can immediately place this model adjacent to the target of this attack and make a brawl attack.

Strategy

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List Building

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Rules Interactions

master_of_xolotl/start.txt · Last modified: 2023/05/05 05:03 by admin