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man-o-war:start

Man-o-War

Considered the heavy guns of the Triton forces, the Ocean Hydra attacks its enemies with boiling-hot jets of water superheated inside its twin necks. By comparison, the Man-o-War is the shock trooper, leading the charge while remaining difficult to pin down. When teamed up, these units are perfect at keeping enemy swarms at bay.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Tritons

Model Type - Unit

Special Rules

All-Terrain - This model treats rough terrain as open terrain while advancing.

Hover - This model can move into and end its movement on impassible terrain.

Slippery - Once per turn, if this model would be hit, damaged, or destroyed by a trigger or by a non-swat power attack, you can place it adjacent to its current location instead.

Cost SPD DEF High Mobility
1 4 3 No
Attack Type RNG Dice Weapon Rules
Brawl 3 + 1 Static Shock - If this attack hits a model, choose an enemy unit with equal or lower DEF then the model hit and adjacent to it. Return that unit to your opponent's unit reserves.

Strategy

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List Building

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Rules Interactions

man-o-war/start.txt ยท Last modified: 2023/05/01 04:19 by admin