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magma_khan:start

Magma Khan

The chaos of the Monsterpocalypse only expands as already gigantic monsters get even bigger and threaten the world in a Khan-test of good against evil. When Cyber Khan and Terra Khan suddenly surge in power and aggression, the newly christened Ultra Cyber Khan and Magma Khan each pose a greater threat to our planet than ever before. You’ll need to forge new alliances if these two nightmares are to be taken down, but beware—on a crowded battlefield, rapid resources can be wild to manage, traps await the careless, and the total tonnage of allies you choose to bring to bear can take the Monsterpocalypse to new levels of Khan-flicts!


Protectors - This model may be played in any list with the Protectors agenda

Faction - Terrasaurs

Model Type - Monster

Special Rules

Alpha

Fire Proof - This model is immune to hazards regardless of other special rules.

Action: Pounce - During your Monster Activation, this model can spend one Action Die to perform a Pounce action. Place this model in a space up to three spaces away from its current position.

HP SPD DEF High Mobility
9 ⇒ 6 6 8 No
Attack Type RNG Dice Weapons Rules
Brawl 6 + 4 Onslaught - After this attack is resolved, this model can make this attack again this turn. This attack gains +2 Boost Dice if it targets a model this monster has already attacked this turn. This monster can make one attack as a result of Onslaught while in Alpha mode and two attacks as a result of Onslaught while in Hyper mode.
Go For The Throat - Once per turn, when this monster hits with this attack, you may gain Power Dice equal to the number of Super Strikes rolled on that attack.
Blast 3 5 + 4
Power 6 + 3 Fury - If this attack hits, you gain one Power Die.

Hyper

Action: Power Blast - During your Monster Activation, you may spend up to 3 Power Dice to perform a Power Blast action. This monster's next blast attack this turn gains one Boost Die and +1 RNG for each Power Die spent on this action.

Fire Proof - This model is immune to hazards regardless of other special rules.

Omega Titan - When this model hits with an attack, gain 1 Power Die. When this model is hit by an attack, gain 1 Power Die.

Pyroclasm - If you have 5 or more Power Dice in your Power Pool, this model gains +1 DEF. If you have 10 Power Dice in your Power Pool, this model also gains +1 SPD.

HP SPD DEF High Mobility
5 ⇒ 0 6 8 No
Attack Type RNG Dice Weapons Rules
Brawl 7 + 5 Fury - If this attack hits, you gain one Power Die.
Blast 3 6 + 4 Combo Strike - If this attack hits, after the attack is resolved this model can immediately make a power attack. This power attack gains +3 Boost Dice and does not require any Power Dice.
Fury - If this attack hits, you gain one Power Die.
Power 8 + 4 Fury - If this attack hits, you gain one Power Die.

Strategy

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List Building

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Rules Interactions

magma_khan/start.txt · Last modified: 2023/05/05 06:12 by admin