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lta_fighter:start

LTA Fighter

Much as robotic legs serve the ground forces of the Zerkalo Bloc, their engineers came to the conclusion that areodynamic lift was not a sufficiently reliable way to ensure their aircraft stayed in the sky. Lighter-than-air gasses provide a much more stable fighting platform for their vehicles, which resemble what the forces of our world would call jets and helicopters. While not as fast as their winged adversaries, these craft are capable of bearing thicker armor and have comparable attack strength.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Zerkalo Bloc

Model Type - Unit

Special Rules

Grunt

Anti-Air - This model gains +1 Boost Die when participating in brawl or blast attacks targeting a model with Flight.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Cost SPD DEF High Mobility
1 5 2 Yes
Attack Type RNG Dice Weapon Rules
Blast 4 2 + 1

Elite

Anti-Air - This model gains +1 Boost Die when participating in brawl or blast attacks targeting a model with Flight.

Commander: LTA Fighter - Allied LTA Fighter grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Cost SPD DEF High Mobility
2 5 2 Yes
Attack Type RNG Dice Weapon Rules
Blast 4 2 + 2

Strategy

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List Building

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Rules Interactions

lta_fighter/start.txt ยท Last modified: 2023/05/02 21:59 by admin