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lord_of_mictal:start

Lord of Mictal

The Lord of Mictal did not need any persuading to join The Ancient Ones—their worship of death drew the god of the underworld to them. It appears on the killing fields as a titanic ghoulish skeleton. War is nothing more than a game to this monster, one where it seeks to be the champion. It was out of self-preservation that The King of Camazotz aligned himself with the Lord of Mictal, knowing it was better to have death on his side than as his enemy. Together, these titans of terror bring a nearly unstoppable tide of darkness.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Ancient Ones

Model Type - Monster

Special Rules

Alpha

Action: Pounce - During your Monster Activation, this model can spend one Action Die to perform a Pounce action. Place this model in a space up to three spaces away from its current position.

HP SPD DEF High Mobility
10 ⇒ 6 6 9 Yes
Attack Type RNG Dice Weapons Rules
Brawl 5 + 4 Disintegrate - Buildings destroyed by this attack are not replaced by a debris tile.
Wrath - Once per turn, if this attack hits, after the attack is resolved, this monster can immediately make a stomp, ram, or swat power attack.
Blast 4 5 + 4 Disintegrate - Buildings destroyed by this attack are not replaced by a debris tile.
Intimidate - After this attack is resolved, you may advance one enemy unit adjacent to the target up to three spaces. That enemy unit cannot advance into a hazard space.
Power 5 + 3

Hyper

Action: Scatter - During your Monster Activation, this model can spend one Action Die to perform a Scatter action. Advance each unit within two spaces of this model one space. These advances cannot be made into a hazard space.

Demolisher - When this model makes an attack, gain +1 Power Die for every building destroyed as a result of its attack.

Terrify - While adjacent to this model, enemy units cannot roll Boost Dice in their attacks.

HP SPD DEF High Mobility
4 ⇒ 0 7 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 6 + 5 Combo Strike - If this attack hits, after the attack is resolved this model can immediately make a power attack. This power attack gains +3 Boost Dice and does not require any Power Dice.
Disintegrate - Buildings destroyed by this attack are not replaced by a debris tile.
God Eater - If this attack hits, push one Action Die from your Unit Pool to your Monster Pool for every two Power Dice rolled in the attack.
Shred - If this attack hits, the target suffers 1 damage point as a result of this attack if the number of strikes rolled for the attack exceeds the target's DEF by 3 or more.
Power 6 + 4

Strategy

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List Building

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Rules Interactions

lord_of_mictal/start.txt · Last modified: 2023/05/05 04:52 by admin