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lake_serpent:start

Lake Serpent

Within the Death Lands lies the Lake of Mictalan. This lake's shores are stained red from the countless lives sacrificed at its Ancient Altar. The Lake Witches that live within these sacral waters feed on the soules of those sacrificed. When the Ancient Ones go to war they bring these flying nightmares with them promising them more souls to feast upon. The Lake Serpents are Ancient Ones who have died with a Witches Black spot on them. Through her dark powers she resurrects her death cultists as Lake Serpents who feast on the bodies of those sacrificed on their altar.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Ancient Ones

Model Type - Unit

Special Rules

Grunt

Aggressive - Once per turn, when you spawn this unit, you can immediately advance it one space.

Amphibious - This model treats all water spaces as Open Terrain.

Cost SPD DEF High Mobility
1 5 2 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 1 Hit & Run - If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to three spaces even if this model has already advanced this turn.

Elite

Aggressive - Once per turn, when you spawn this unit, you can immediately advance it one space.

Amphibious - This model treats all water spaces as Open Terrain.

Commander: Lake Serpent - Allied Lake Serpent grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Cost SPD DEF High Mobility
2 5 2 Yes
Attack Type RNG Dice Weapon Rules
Brawl 2 + 2 Hit & Run - If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to three spaces even if this model has already advanced this turn.

Strategy

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List Building

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Rules Interactions

lake_serpent/start.txt ยท Last modified: 2023/04/28 06:29 by admin