Table of Contents
Hurricanius
Hurricanius has such control over the winds that she can claim near complete air superiority for her forces. She can strafe her enemies with razor-sharp gusts of wind or become an incarnation of the wind itself. Her mere presence creates powerful tailwinds that increase the mobility of her allies and speed along other allied warriors with flight.
Protectors - This model may be played in any list with the Protectors agenda
Faction - Elemental Champions
Model Type - Monster
Special Rules
Alpha
Action: Blitz - During this models Activation, this model can spend one Action Die to perform a Blitz action. Advance an allied unit adjacent to this model up to it's SPD, even if it has already advanced this turn.
Air Superiority - This model gains +1 Boost Die when participating in attacks targeting a model with Flight. Attacks made by models without Flight lose one Boost Die when targeting this model and allied units within two space of it.
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Spawning Locus [Air] - During your Spawn Phase, you can spawn a Faction unit with Air as part of its name adjacent to this model. You can only spawn one unit adjacent to this model as a result of this ability each turn.
HP | SPD | DEF | High Mobility |
---|---|---|---|
10 ⇒ 6 | 7 | 8 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 6 ![]() ![]() | Fling - When this attack hits a unit, choose a building or enemy model within five spaces of the unit hit. Roll the dice in play. If the chosen model's DEF is equal to or less than the number of strikes rolled, it takes 1 damage point. | |
Blast | 3 | 6 ![]() ![]() | |
Power | 6 ![]() ![]() |
Hyper
Air Superiority - This model gains +1 Boost Die when participating in attacks targeting a model with Flight. Attacks made by models without Flight lose one Boost Die when targeting this model and allied units within two space of it.
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Spawning Locus [Air] - During your Spawn Phase, you can spawn a Faction unit with Air as part of its name adjacent to this model. You can only spawn one unit adjacent to this model as a result of this ability each turn.
Tailwinds - While this model is in play, other allied models gain High Mobility. Affected models with the Flight special rule also gain +1 SPD.
Unrelenting Storm - This model can make one brawl, blast, and power attack during each of your Monster Activations. Attacks made by this model gain +1 Boost Die for each attack it hit with this turn.
HP | SPD | DEF | High Mobility |
---|---|---|---|
5 ⇒ 0 | 8 | 9 | Yes |
Strategy
Hurricanius is commonly considered one of the best Protectors monsters in the game. She is exceptionally fast, and she encourages her allies to keep up with her Blitz action in alpha and her Tailwinds special rule in hyper. Like all Elemental Champions monsters, she has the Spawning Locus special rule for her elemental type, air. This is a very useful ability that saves you a spawn zone and allows your units to come into the middle of the action later in the game. In both her alpha and hyper forms, she has the Air Superiority ability which allows her an additional boost die when targeting a model with Flight while also forcing models without Flight to lose a boost die when targeting her or nearby units. She also uses the power of the wind to Fling units with her brawl attack which is relevant for two reasons: Fling gets around models that are protected from Swat attacks, and her brawl attack has one more boost die than her equivalent Swat attack. So, even though Swat and Fling are very similar, there’s definitely advantages to using Fling. For her last ability, Hurricanius has the Unrelenting Storm special rule which can easily turn the tide of a game. It allows her to make a brawl and blast attack in addition to making a power attack! That’s three (3) total attacks! You also gain a boost die for each subsequent attack when you hit with an attack, so she can be pretty accurate as well. Her two main downsides are that she is squishy at only 10 health, and she is pretty inaccurate in her alpha form.
List Building
She wants a partner that can be a little more survivable and gain some benefit from her Tailwinds while she goes down. She also wants a few Air Kamis and potentially an Air Avatar to take advantage of her Spawning Locus rule, but the latter is a pretty rare sight in competitive play.