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general_hondo:start

General Hondo

Though he is not their king, General Hondo is the Empire of the Apes’ greatest military leader. Hondo is responsible for the widespread seizure and deployment of human military hardware by ape troops fighting Earth’s potential destroyers. He is also fond of military uniforms and medals. Hondo’s methods suggest a degree of tactical and strategic depth once thought exclusive to Homo sapiens. He enjoys bringing missile-launching platform with him and savors the resulting explosions, another trait shared with his human counterparts.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Empire of the Apes

Model Type - Monster

Special Rules

Alpha

Armored - This monster is immune to damage from collisions with buildings.

Defense Array - Allied units gain Force Field while within five spaces of this model.(A model with Force Field gains +1 DEF against blast attacks.

Guerrilla Tactics - While this model is in play, allied Faction units gain Indirect Fire.

HP SPD DEF High Mobility
10 ⇒ 6 6 8 No
Attack Type RNG Dice Weapons Rules
Brawl 6 + 3
Blast 5 7 + 4 Explosion - If this attack hits a unit, all units adjacent to the target unit with a DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.
Indirect Fire - This attack ignores Cover.
Power 6 + 3

Hyper

Energy Cycle - If you roll two or more Action Dice on an attack made by this model and the attack hits an enemy model, after the attack is resolved you can move one Action Die from your Unit Pool to your Monster Pool.

Guerrilla Tactics - While this model is in play, allied Faction units gain Indirect Fire.

High Impact - While this model is in play, allied Faction units gain +1 Boost Die when participating in blast attacks.

Rapid Fire - This model can make a blast attack in addition to any other attack it makes during each of your Monster Activations.

HP SPD DEF High Mobility
5 ⇒ 0 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 7 + 5
Blast 5 8 + 5 Explosion - If this attack hits a unit, all units adjacent to the target unit with a DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.
Indirect Fire - This attack ignores Cover.
Power 7 + 5

Strategy

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List Building

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Rules Interactions

general_hondo/start.txt · Last modified: 2023/05/05 04:57 by admin