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blastikutter:start

Blastikutter

The overlords of the Subterran Uprising are capable of melding flesh and metal in ways that only the most diabolical human engineers have ever considered before. Their mad science has peaked in the creation of Blastikutter, a creature that can literally view any challenge from multiple angles. Blastikutter’s two heads each control part of its nervous system and are capable of trading control of various parts of the creature as needed. Since there has been no attempt at communication from the Subterrans and the language of any creatures captured in battle is indecipherable to humanity’s most gifted linguists, the soldiers who first encounter a new member of this mole-like race usually coin the name used to refer to the creature in the future. Blastikutter’s name came easily enough to his first opponents since one of his arms bears a cruel mechanical cutting implement and the other arm ends in a cannon capable of blasting large holes out of any target.


Destroyers - This model may be played in any list with the Destroyers agenda

Faction - Subterran Uprising

Model Type - Monster

Special Rules

Alpha

Action: Blitz - During this models Activation, this model can spend one Action Die to perform a Blitz action. Advance an allied unit adjacent to this model up to it's SPD, even if it has already advanced this turn.

Action: Extinguisher - During this model's activation, this model can spend one Action Die while adjacent to a debris tile to perform an Extinguisher action. If the tile is a hazard, flip it to the rubble side.

Earthworks - While this model is in play, allied Faction units gain +1 DEF against brawl attacks.

Double Duty - This model can perform two different Actions during an activation.

HP SPD DEF High Mobility
11 ⇒ 6 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 5 + 4 Cut Power - If this attack hits an enemy monster, that monster's controller loses one Power Die for each super strike in the attack roll.
Blast 5 5 + 4
Power 5 + 4

Hyper

Action: Extinguisher - During this model's activation, this model can spend one Action Die while adjacent to a debris tile to perform an Extinguisher action. If the tile is a hazard, flip it to the rubble side.

Earthworks - While this model is in play, allied Faction units gain +1 DEF against brawl attacks.

Energy Cycle - If you roll two or more Action Dice on an attack made by this model and the attack hits an enemy model, after the attack is resolved you can move one Action Die from your Unit Pool to your Monster Pool.

HP SPD DEF High Mobility
5 ⇒ 0 6 8 Yes
Attack Type RNG Dice Weapons Rules
Brawl 7 + 6 Cut Power - If this attack hits an enemy monster, that monster's controller loses one Power Die for each super strike in the attack roll.
Follow Through(Blast) -If this attack hits, immediately after the attack is resolved, advance this model up to three spaces. Then, this model can make a blast attack. An attack generated by Follow Through cannot generate another attack.
Blast 5 7 + 6 Follow Through(Brawl) -If this attack hits, immediately after the attack is resolved, advance this model up to three spaces. Then, this model can make a blast attack. An attack generated by Follow Through cannot generate another attack.
Power 7 + 5

Strategy

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List Building

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Rules Interactions

blastikutter/start.txt · Last modified: 2023/05/05 06:10 by admin