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bellower:start

Bellower

Bellowers are formidable Terrasaurs that have demonstrated a remarkably powerful sonic assault capability. Filling their great lungs with air, they can emit either high-pitched shattering shrieks or their more common deep bellows that can crumble stone. Few fabricated materials, even advanced otherworldly ones, can stand against these soundwaves. Pteradactix are tremendously agile fliers, taking to the skies for the Terrasaurs and quite capable of intercepting other enemies in the air or swooping down on ground forces. They are also adept at lifting their allies and carrying them across rivers or other obstacles.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Terrasaurs

Model Type - Unit

Special Rules

Grunt

Disruption - Enemy models participating in an attack while within two spaces of this model lose one Boost Die on their attack rolls

Cost SPD DEF High Mobility
1 4 3 No
Attack Type RNG Dice Weapon Rules
Brawl 1
Blast 5 2 + 1

Elite

Commander: Bellower - Allied Bellower grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Disruption - Enemy models participating in an attack while within two spaces of this model lose one Boost Die on their attack rolls

Cost SPD DEF High Mobility
2 4 3 No
Attack Type RNG Dice Weapon Rules
Brawl 1 + 1
Blast 5 2 + 2

Strategy

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List Building

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Rules Interactions

bellower/start.txt ยท Last modified: 2023/05/01 04:00 by admin