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air_avatar:start

Air Avatar

The enigmatic Elemental Champions have redoubled their efforts to save the world from the ravages of the Monsterpocalypse. Elemental Champions use their mastery of the elements—air, earth, fire, and water—to protect the planet from the destruction wrought by the global war. Kami tend to be less powerful than full-fledged Avatars, but that isn't to say they are not dangerous in their own right.


Protectors - This model may be played in any list with the Protectors agenda

Faction - Elemental Champions

Model Type - Unit

Special Rules

Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Turbulence - Enemy models cannot move through this model when advancing.

Lift - Allied units can move through models adjacent to this model when advancing.

Cost SPD DEF High Mobility
2 7 3 Yes
Attack Type RNG Dice Weapon Rules
Blast 4 2 + 2

Strategy

Air Avatars are extremely agile at SPD 7 with high-mobility and Flight, but they also help create new paths for allied units by allowing them to move through adjacent models while advancing with their Lift special rule. This can allow allied pedestrian units like the Fire Avatar or Draken Berserker to move through enemy models and even buildings that they normally wouldn’t be able to traverse! Air Avatars can also create quite the obstacle for enemy models with Turbulence. It isn’t a hugely relevant rule against many enemy units, but it is incredibly useful against enemy monsters due to their larger footprint as they move across the map.

List Building

When combined with a Grappler monster or Toxic Waste Depots with their No-Fly Zone rule, Air Avatars can become quite the nuisance for enemy monsters.

Rules Interactions

air_avatar/start.txt · Last modified: 2023/05/29 19:51 by admin