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floruina:start [2023/11/30 11:20] – [Strategy] adminfloruina:start [2023/11/30 11:26] (current) – [List Building] admin
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 In her hyper form, Flo loses Subsidize which can be a major hit for your unit activations if you were relying heavily on 2-cost units to control the game. However, she more than makes up for this by handing out a new unit buff, Puncture, to make all of your Vegetyrant units extremely accurate. She also picks up +1 RNG and Penetrator on her blast attack along with another boost die. Lastly, and maybe most relevantly, she gains Solar Powered which gives her super damage on her blast (and brawl) attack. In this form, she often tries to screen herself with Vegetyrant units while pinging an enemy monster for 2 damage each turn. This is an extremely effective tactic against monsters that have no way of clearing the screening units out, but it typically isn't enough to contend with monsters that can deal with her overgrowth of unit and still smack her with a power attack. In her hyper form, Flo loses Subsidize which can be a major hit for your unit activations if you were relying heavily on 2-cost units to control the game. However, she more than makes up for this by handing out a new unit buff, Puncture, to make all of your Vegetyrant units extremely accurate. She also picks up +1 RNG and Penetrator on her blast attack along with another boost die. Lastly, and maybe most relevantly, she gains Solar Powered which gives her super damage on her blast (and brawl) attack. In this form, she often tries to screen herself with Vegetyrant units while pinging an enemy monster for 2 damage each turn. This is an extremely effective tactic against monsters that have no way of clearing the screening units out, but it typically isn't enough to contend with monsters that can deal with her overgrowth of unit and still smack her with a power attack.
 ===== List Building ===== ===== List Building =====
-Have some tips and tricks for using this model? Make an account and edit this section! +Every Vegetyrant unit in the game is worth taking with Flo. [[Flowering Sprayer:|Flowering Sprayer]], [[Imperial Bloom:|Imperial Bloom]], and [[Humusoid:|Humusoid]] units are probably the most relevant because they can all create more Vegetyrant units to further Flo's cause. The [[Whomping Nettle:|Whomping Nettle]] provides incredible value thanks to having [[Reach:|Reach]] and [[Fling:|Fling]] to hit multiple, often far apart, units per turn. The [[Spore Pod:|Spore Pod]] and [[Stomatavor:|Stomatavor]] provide out-of-activation movement with [[Action: Hop:|Action: Hop]] and [[Hitchhiker:|Hitchhiker]] respectively, and they also make great point holders compared to all but the Imperial Blooms. Flo lists typically have more than half of the total units consisting of Vegetyrants, but the mix of elite to grunts is largely personal taste. Experiment with it a bit and see what feels right, paying particular attention to how your unit game changes once Flo is in hyper or off the table.
 ===== Rules Interactions ===== ===== Rules Interactions =====
  
floruina/start.txt · Last modified: 2023/11/30 11:26 by admin